Automatically calculate and apply facial motion capture data in Maya and support quick editing
Just remember two things
It accurately captures real human facial movements, making it possible to apply these motions to other characters for natural facial motion capture. This technology helps replicate subtle differences in emotional expressions and posture, enhancing the realism of 3D facial animations.
Application of motion capture data
Motion data captured once can be applied to multiple characters or different content, offering flexibility in reusing the same facial motion capture system data in various situations. By applying the data, creators can preview 3D facial animations in real time, making quick adjustments to achieve optimal results. This process allows for efficient feedback and continuous improvement, enhancing both the speed and quality of the animation production.
Motion capture data editing
Main features
Facial Motion Capture Data Import (csv file)
- Supports ReTARGET based on data files.
- Without the user having to analyze the data file
Automatically calculates Frames, FPS, and Duration.
ARKit video and audio data import
Supports easy editing by comparing images and models.
Create actor profile (calibration) (optional)
-Supports applying offset to actors.-Implement a function to minimize differences in character data for each actor.-There is a default offset, and you can set a custom offset. Provides functionality.
Eye tracking support
Supports eye tracking of Facial motion capture actors.